Dodgeball Rules

•• Rules For All Sports: To be eligible for playoffs, participants must play in at least 3 regular season games for their team. The purpose of the League Rep(s) are not to referee the games. Team captains and their teams are expected to referee their own games accordingly and responsibly. League Rep(s) will step-in to make important calls and clarify rules at their own discretion. If issues arise, team captains are asked to speak with the League Rep(s). No players except for captains should approach the League Rep(s) with issues. ••


  1. Teams are advised to be at the courts 10 minutes before the game.
  2. Teams are comprised of 6 players on the court, with a minimum of 2 female players on the floor at all times. At minimum, a team must field at least 4 players. If only 1 female player is present, the team must play with one less player; if NO female players are present, the team will automatically forfeit the game.
  3. Teams will be split off over two courts in a round-robin format, which will be based on number of games and not time. However, the approximate length of the entire round robin will total 90 minutes.
  4. Each team will play a minimum of 27 games total against at least 3 other opponents. Structure may vary based on venue availability and schedule.
  5. Each match against an opposing team consists of three games. The team that wins 2 of the 3 games wins the match. In the event that a team wins the first two games, the last game must still be played.
  6. At the end of each round, the team with the highest number of matches won will receive 3 points in the standings. The 2nd-ranked team will get 2 points, the 3rd-ranked team will get 1 point, and the bottom team will get 0 points. In the event of a tie for 1st, 2nd, or 3rd place, the team which won the most head-to-head games will be given the tiebreaker.

    • Example: Team A wins the first match 2 game to 1, wins the second match 2 games to 1, and lose the third match 3 games to 0. Even though Team A won the matches 2 to 1, they lose the tiebreaker because Team B won in total games: 5 to 4.
  7. In the event there are fives teams per round, the team not playing during the match is expected to volunteer 4 players (2 on each side) to assist league reps.


  1. Dodgeball is self-refereed, and played within the honour system. Follow this motto: WHEN IN DOUBT, YOU ARE OUT.
  2. The league reps will be there to help with starting each game, providing 10-second counts, and resolving issues, if needed.
  3. Opening: There are 6 balls placed in two groups of 3 at opposite ends of the centerline. Players must be touching the back wall at the start of the game.
  4. A countdown of “3, 2, 1, Dodgeball!” by the league rep will signal the start of each game, where teams may approach the centreline to grab the balls to their right. On the opening rush, teams are NOT allowed to grab the balls to their left — which belongs to the other team.
  5. After players retrieve their side of the balls at the opening rush, the ball must touch the back wall before being thrown. Following that, all balls are considered active and can be used by any player on the court.
  6. Players attempt to eliminate opposing players by hitting them with balls or catching their throws. If a player is hit with an active ball, that player is out. If a player catches an opposing ball prior to it touching any other player or object, the thrower is eliminated.
  7. Once a player is eliminated, they must line up on the outside sidelines — opposite of where their bench is. Players must line up in the order in which they were eliminated. Once a teammate catches a ball cleanly, the player at the start of the elimination line may come back onto the court, but must FIRST touch the wall. (Note: A player must be already in the elimination line at the time of the catch to be eligible to return.)
  8. The game ends once all players from one side are eliminated. Teams will switch sides after every game.
  9. Dead balls: Balls are considered dead when it hits an object, surface, or teammate prior to it hitting a player. A ball may also be declared dead by the league rep, in cases where a player holds the ball for more than 10 seconds. In that case, players must roll the ball over to the other team. If a player blocks a throw using a dead ball, the player is considered out. The 10-second count does not stop if a player places the ball on the ground.
  10. Showdown: In the event where there is only 1 player remaining on both sides, a 10-second countdown will begin. If neither player manages to eliminate their opponent during this time, a “Showdown” will be declared. The game is momentarily paused, with each player standing against the wall on their side with possession of 2 balls each. Two other balls are lined up at the centre line — with one on each end.  Once the rep restarts the game with “3, 2, 1, Showdown!”, both players will attempt to eliminate the other with any of the balls still in play. The first player to do so will win that game.
    • Note: Players are allowed to cross the centre line during a Showdown. However, sidelines are still considered out of play.
  11. If an issue arises and indicated by team captains, league reps can pause the game at any point by saying, “Stop.” At that point, all events after and during are void.
    • The game restarts with remaining players lined up against their respective walls in possession of the ball they were already holding.
    • All balls on the ground remain where they are.
    • Reps will restart the game with “3, 2, 1, Dodgeball!”


  1. A thrown live ball can only eliminate 1 player. If the thrown ball hits the ground, wall, other balls (exception to this is Rule C4), or other objects before hitting the opponent, it is considered a dead ball and is ineligible to eliminate a player from the game.
  2. A player is out if:
    • they step on or over a sideline or centerline (except on the opening rush)
    • a thrown live ball hits any part of the body or clothing
    • the live ball thrown by them is caught by an opponent.
  3. In the scenario where a ball hits and bounces off a player, that player is considered eliminated when one of the following situations happen:
      • the ball touches another teammate
      • another teammate catches the ball
      • the ball hits the ground, wall, another ball, or other inanimate object
    • Theoretically, if a player is hit and the ball bounces up in the air, the player can still throw their ball and eliminate an opponent prior to any of the aforementioned situation occurring.
    • If a ball hits and bounces off a player, the player can continue to catch the ball which would then eliminate the opponent who threw it.
  4. A player may block a thrown ball with a ball they are already holding. However, if the player drops the ball-in-hand during the act of blocking, or if the thrown ball deflects and still hits or grazes the player’s body (including fingers), that player is considered eliminated. If the ball is blocked in the same manner but hits another player on the team, they are considered safe.
  5. A player can only hold a ball for 10 seconds. After that, the ball will be considered dead and must immediately be rolled over to the other team. A player can hold more than 1 ball at the same time, but the 10-second rule begins the moment they pick up the ball.
  6. Headshots: All direct shots to the head count as a hit and the player is considered out. However, the opposing player who threw the headshot will also be deemed out — even if accidental or coincidental. This will only apply if the ball directly makes contact with the opponents head and not if it was deflected in any way. In accordance with league regulations, any intentional headshots, repeat violations, or intent to injure by throwing at an opponents’ head may result in a warning, and subsequent removal from the set and/or game by a league rep. Further disciplinary action may be taken by the committee.In the event where only one player is left on a team, the game can NOT be won with a headshot. If the remaining player is hit in the head, they will be considered safe while the player who threw the ball will be out — and play will resume. During 1 on 1 or a Showdown, if a headshot occurs, the thrower is eliminated and the headshot recipient is safe. If a player intentionally blocks the ball with their head during a showdown or 1-on-1, they will be eliminated.
  7. There are NO sacrificial throws allowed. That means players can not deliberately jump over or cross the middle or any boundary lines to throw a ball — that thrown ball will not count and the player who threw it is automatically out. However, if the thrown ball is caught, the catch will still count.